This section covers all the competencies in Supply Chain Management and is focused on giving an experience of the breadth of topics encountered in a real supply chain, in all its complexity.

The practice games can be easy (in exploration mode), of medium difficulty (in consolidation mode) or very difficult (in challenging mode). Delegates are invited to repeat the game in as many runs as necessary to reach a good score and move up (to a more difficult game) or sideways to specialist areas (purchasing, or logistics or operations or integration).

This practice game (SCILS-Self-Learning-Starter) relates to the Complete Supply Chain and is relatively easy. It is aimed at exploring the supply chain features, at discovering the key concepts in a fun way and at meeting an objective.

It is time-bound to be engaging; several runs may be necessary to master the game. Once achieved, the next level can be considered.

Users are strongly invited to go through the introduction which describes the various settings and features.

This practice game (SCILS-Self-Learning-Intermediate) relates to the Complete Supply Chain and is of medium difficulty. Delegates should already have tried and succeeded at starter level.

This game is aimed at refining the understanding of the key Supply Chain concepts in a fun way and at meeting a given objective by overcoming a number of challenges.

It is time-bound to be engaging; several runs may be necessary to master the game. Once achieved, the next level can be considered. If proven too difficult, delegates are encouraged to go back to the starter game for a few more practice runs and to come back afterwards.

This practice game (SCILS-Self-Learning-Advanced) relates to the Complete Supply Chain and is of higher difficulty. Delegates should already have tried and succeeded at intermediate level.

This game is aimed at going into subtleties in the key Supply Chain concepts in a fun way and at meeting a stretcing objective by overcoming a series of challenges.

It is time-bound to be engaging; several runs may be necessary to master the game. Once achieved, the next level can be considered. If proven too difficult, delegates are encouraged to go back to intermediate level for a few more practice runs and to come back afterwards.